Total war third age factions

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The horror as a group of trolls smash through your defensive lines, the piercing shriek of a nearby Nazgul, or the terrifying moment when the Mahud horns sound out and you finally notice the Mumakil approaching.

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A few of Medieval II's AI quirks still remain - it's a symptom of the game the mod is built upon more than a flaw of the mod itself - but they're not troubling enough to overshadow just how fantastic it feels to experience those quintessential Lord of the Rings moments. '.as tactical and thoughtful as the Total War series has ever been.'Once battles finally do begin to rage, they're as tactical and thoughtful as the Total War series has ever been.